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Aug 18, 2023

Everything You Need To Know About Warlocks In Baldur's Gate 3

It helps to have friends in high places.

Baldur's Gate 3 introduces the Warlock as a blend of consistent ranged power and broad customization, with surprising ease-to-play for a spellcasting class. Leaning heavily on their signature Eldritch Blast cantrip, Warlocks can consistently inflict damage without wrangling with the complex resource management that other full-casters face.

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Warlocks can further specialize through their Pacts and Eldritch Invocations, unique enhancements that amplify their spells and character attributes. In all, Warlocks offer an accessible and versatile spellcasting experience while being one of the best ranged strikers of the game, which makes them a great choice for both novice and seasoned players alike.

With the release of Baldur's Gate 3, much has changed about the class since Early Access. This guide has been and will be continually updated with more information about the Warlock class' mid- to late-game progression.

Bound by a pact to an all-powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic.

The Warlock is a highly formidable single-target striker, capable of delivering robust damage in short bursts of combat. Its unique spellcasting mechanism centers on limited spell slots that refresh on short rests rather than the long rests of all other casters. They also always cast their spells at the highest available level, yielding intense, albeit brief, combat potency.

When they're not blasting foes with pinpoint accuracy from afar, Warlocks also flourish in social situations due to their high Charisma.

Warlock Level

Prof. Bonus

Cantrips

Spells

Spell Slots

Slot Level

Invocations

Features

1

+2

2

2

1

1st

-

2

+2

2

3

2

1st

2

3

+2

2

4

2

2nd

2

4

+2

3

5

2

2nd

2

5

+3

3

6

2

3rd

3

Warlocks get two class "specializations"—their patron (subclass), which they choose at level 1, and their pact, which they choose at level 3.

Their patron impacts their spells and class features, while their pact gives them a further specialization of playstyle. More on this in later sections!

Warlocks lean heavily on the Eldritch Blast cantrip and Hex spell, which, while powerful, could lead to repetitive gameplay.

This can be offset by the versatility offered by Eldritch Invocations, which are small customizations that enhance the Warlock's abilities. Eldritch Invocations can give the Warlock new features, spells, and even change how their existing spells work.

Although Warlocks individually pack a punch, they don't contribute significantly to the overall synergy of a four-person party, lacking role specialization in support and reliable means of crowd-control. And though hardier than some other full-casters, they still lack the durability of most front liners.

These factors mean that Warlocks flourish best in a well-balanced party with controllers and defenders to keep enemies in check while the Warlock blasts away.

Charisma

The Warlock's most important ability score. It's your Spellcasting Ability—affecting Spell Attack Rolls, Saving Throw DCs, and Prepared Spells.

Constitution

Constitution will affect your maximum hit points and your Concentration Saves to maintain long-term spells and Saving Throws against battlefield effects like poison.

Dexterity

It affects your AC. Dexterity Saving Throws are also some of the more common ones seen on the field.

Strength, Wisdom, and Intelligence

Though Strength, Wisdom, and Intelligence have less influence on mechanical benefits, they still impact skill checks and carrying capacity, making them worth considering, depending on the type of character you are trying to build.

Warlocks start out with the standard two skill proficiencies, available in skills related to knowledge and magic.

Saving Throw Proficiencies

Wisdom and Charisma

Skill Proficiencies

Choose 2 from the following: Arcana, Deception, History, Intimidation, Investigation, Nature or Religion

Equipment Proficiencies

Light Armor, Simple Weapons

Hit Dice

1d8

Starting Equipment

Padded Armor (11 AC + DEX Modifier), Simple Boots, 1x Dagger, 2x Potion of Healing, 1x Scroll of Revivify, 1x Supply Pack

Warlocks use a special form of spellcasting that completely differs from all other casters in the game.

Warlocks

Other Casters

Fewer spellslots

Many spellslots

Spellslots restored on Short Rest

Spellslots restored on Long Rest

Spells are always cast at highest level

Spells are cast at the level of the selected spell slot

Firstly, Warlocks have much fewer spell slots than other spellcasters. For instance, a level 5 Wizard would have nine spell slots, while a level 5 Warlock has only two.

To balance this, instead of several differently-leveled spell slots, Warlock spell slots are always upcast to the highest level possible for that Warlock level. This means that every single spell that a level 5 Warlock casts will be cast at 3rd level—while a level 5 Wizard would have spell slots ranging from 1st to 3rd level.

Lastly, Warlock spell slots are restored on a Short Rest, while all other casters only regain spell slots on a Long Rest.

All these factors make the Warlocks excellent short-term skirmishers, with the ability to cast many more high-powered spells per day than other spellcasters. However, they struggle in drawn-out fights due to their need to short-rest between every couple of spells.

In combat, Warlocks should be using their scarce spell slots either on spells that scale well, thus benefiting greatly from the Warlock's upcasting, or spells that can help them set up consistent damage increases for the rest of the fight (such as Hex).

In this section, we'll go over each Warlock class feature, what they mean, and how to effectively use them.

Invocation

Description

Prerequisites

Agonizing Blast

When you cast Eldritch Blast, add your Charisma modifier to the damage it deals, unless it is negative.

Armor of Shadows

You can cast Mage Armor on yourself at will without expending a spell slot.

Beast Speech

You can cast Speak with Animals at will without expending a spell slot.

Beguiling Influence

You invoke your patron's bewitching charm. You gain proficiency in Deception and Persuasion Skills.

Devil's Sight

You can see normally in darkness, both magical and nonmagical, to a distance of 24m

Fiendish Vigor

You can cast False Life on yourself at will as a 1st-level Spell without expending a spell slot.

Mask of Many Faces

You can cast Disguise Self at will without expending a spell slot.

Repelling Blast

When you hit a creature with Eldritch Blast, you can push the creature up to 4.5m away from you.

Thief of Five Fates

Once per long rest, you can cast Bane using a Warlock spell slot.

One with Shadows

Vanish into the darkness and become Invisible. Invisibility ends early if you attack, cast another spell, take an action, or take damage. (Casting Time: 1 Action)

Mire the Mind

You can cast Slow with a Warlock Spell Slot.

Warlock Lv 5

Sign of Ill Omen

You can cast Bestow Curse with a Warlock Spell Slot.

Warlock Lv 5

Book of Ancient Secrets

You can inscribe magical rituals in your Book of Shadows. Gain the Ray of Sickness, Chromatic Orb, and Silence spells. You can cast these spells once per Long Rest, and they don't expend any spell slots when cast.

Warlock Lv 7

Dreadful Word

You can cast Confusion with a Warlock Spell Slot.

Warlock Lv 7

Sculptor of Flesh

You can cast Polymorph with a Warlock Spell Slot.

Warlock Lv 7

Minions of Chaos

You can cast Conjure Elemental with a Warlock Spell Slot.

Warlock Lv 9

Otherworldly Leap

You can cast the Enhance Leap spell.

Warlock Lv 9

Whispers of the Grave

You can cast Speak with Dead without expending a Spell Slot.

Warlock Lv 9

Lifedrinker

Your melee attacks deal additional necrotic damage equal to your Charisma modifier.

Warlock Lv 12

At level 2, Warlocks gain two Eldritch Invocations. They continue to gain more as they progress through their Warlock levels (once more at 5, 7, 9, and 12).

Unique to Warlocks, invocations grant them some versatile utility in a class that would otherwise be locked into the striker role. Each invocation brings something new to the table, and they all have their own situational uses. That said, there are a few that stand out as especially strong picks in general play:

Pact of the Chain

Gain the service of a familiar, a fey spirit that takes a form you choose. This can be an animal, imp, or quasit

Pact of the Blade

You can Summon a pact weapon or Bind the one you are wielding, making it magical. Pact weapons use the wielder's Spellcasting Ability Modifier instead of Strenght or Dexterity

Pact of the Tome

Your patron grants you a grimoire called "The Book of Shadows," which allows you to cast Guidance, Vicious Mockery, and Thorn Whip

At level 3, you gain extra power from your patron in the form of a pact boon. Each pact can be very useful depending on your play style and what roles your party lack. Chain provides a scout and extra combatant for your party; Blade makes you capable of dealing sizable damage with melee weapons; Tome grants you access to a list of very useful utility cantrips.

The following section contains spoilers for the story of Baldur's Gate 3After activating your Illithid Wisdom Checks enough times and recovering from its physical toll, you'll wake up to find that you've gained the Illithid Power Class Action of your corresponding class.

Supernatural Attraction

Casting Time: 1 Bonus Action

Range/Area: 18m / 60ft

Duration: Instant

Replenishes On: Short Rest

While not as flashy as some of the other classes' Illithid Powers, this power makes up for the Warlock's lack of innate mobility and allows you to quickly reposition in a fight both offensively and defensively.

RELATED: Baldur's Gate 3: How To Find A Shovel

Warlocks choose their subclass at level 1, meaning you start the game with the specialization of your subclass. As such, it's important to read ahead and properly understand each subclass before even starting the game.

Patron

Overview

Combat Role

Other Focuses

The Fiend

Striker, Blaster

Sustainability

The Great Old One

Controller

Status Conditions

The Archfey

Controller

Status Conditions, Mobility

Warlocks in service to fiends work towards corrupting, destructive ends - intentionally or otherwise - and receive hellish blessings in turn.

The Fiend is a straightforward subclass, emphasizing offensive capabilities with a touch of defensive strengths. Focused on fire damage, the Fiend Warlock excels at blasting enemies, making it an effective choice in the frequently-large fights of Baldur's Gate 3. Warlocks usually lack in area-of-effect spells, but the Fiend’s extended spell list softens this deficiency. Dark One's Blessing also provides a great deal of durability that the Warlock could certainly use.

Spell Level

Spells

1

Armor of Agathys, Arms of Hadar

2

Scorching Ray, Blindness

3

Fireball, Stinking Cloud

This is a solid array of spells all around. Armor of Agathys is a great defensive spell—especially for a Pact of the Blade Warlock, while Scorching Ray and Fireball can make up for the Warlock's lack of area spells.

Dark One's Blessing

This feature nullifies the need for the Fiendish Vigor invocation, granting your Warlock temporary hit points each time you kill something. The requirement makes this feature a little less than reliable, but still grants you a sizable amount of durability, given that your party members are willing and able to let you "last-hit" foes.

Warlocks bound to eldritch beings in the Far Realms work towards inscrutable goals, gaining strange powers over entropy and the mind.

The Great Old One Warlocks, often referred to as "GOOLock," embodies the mysterious essence of drawing power from the unknowable aberrations of Faerun, boasting a blend of potent but situational abilities that make it a formidable controller on the battlefield.

The Great Old One Warlock's spell list seems tailor-made for the class, providing spells that greatly enhance the capabilities of any quintessential Eldritch Blast-focused Warlock.

Spell Level

Spells

1

Tasha's Hideous Laughter, Dissonant Whispers

2

Detect Thoughts, Phantasmal Force

3

Bestow Curse, Slow

This is a fantastic spell-list—with both first level spells being some of the best crowd-control in the game. Phantasmal Force and Bestow Curse both provide long-term on-hit damage that the Warlock greatly appreciates due to the consistent and plentiful Eldritch Blast strikes that a Warlock will eventually be able to output.

Mortal Reminder

When you land a Critical Hit against a creature, that creature and any nearby enemies are Frightened until the end of their next turn.

The requirement of a critical hit makes this feature a little too inconsistent to be reliable at early levels. However, provided with the right amount of support—advantages, multi-attacks, status conditions such as incapacitation, etc.—Mortal Reminder becomes an excellent control debuff that can badly impair large groups of enemies at once.

As of Early Access, Baldur's Gate 3 features one Warlock companion: Wyll, the Blade of Frontiers.

A disgraced noble seeking the thrill, glory, and honor of being a folk hero, Wyll is a Warlock whom you can meet early on in the game, shortly after the Nautiloid crash.

You can find him by reaching the Druid Grove and helping the adventurers fend off the goblin raid. Enter the grove and look for Wyll in the training grounds. You can ask him to join you on your travels after a short conversation.

NEXT: Baldur's Gate 3: How To Get Into The Abandoned Ruins

Raised on games like Pokemon RSE and Minecraft, Annie is a freelance writer with an ardent passion for multimedia storytelling. She has a BA in Writing, Rhetoric and Composition, along with minors in English Studies and Game Design / Animation.

Baldur's Gate 3 single-target strikerrobust damage short bursts of combatunique spellcasting mechanismlimited spell slotsshort rests highest available levelintense, albeit brief, combat potencyflourish in social situations12345patron level 1level 3patron spells and class featurespact further specialization of playstyleEldritch Blast cantrip Hex spellrepetitive gameplayoffset by the versatility Eldritch Invocationscustomizations new featuresspellseven change how their existing spells workindividually pack a punchoverall synergylack the durabilitywell-balanced party with controllersdefenders most important ability scoreSpellcasting AbilitySpell Attack Rolls Throw DCsPrepared Spells.Constitution Concentration Saves affects your ACDexterity Saving Throwsmore common ones StrengthWisdomIntelligence mechanical benefitsskill checkscarrying capacityworth consideringtwo skill proficiencies, knowledge and magicArcana, Deception, History, Intimidation, Investigation, Nature Religionspecial form of spellcasting Fewer Many Short RestLong Resthighest levellevel of the selected spell slotmuch fewer spell slots level 5 Wizard nine spell slotslevel 5 Warlock has only two always upcast to the highest level possible every single spell at 3rd levelspell slots ranging from 1st to 3rd levelrestored on a Short Restregain spell slots on a Long Restshort-term skirmishershigh-powered spellsdrawn-out fightsshort-restspells that scale well, thus benefiting greatly from the Warlock's upcasting, consistent damage increases for the rest of the fightHex each Warlock class feature what they meaneffectively use themAgonizing BlastArmor of ShadowsBeast SpeechBeguiling InfluenceDevil's SightFiendish VigorMask of Many FacesRepelling BlastThief of Five FatesOne with ShadowsMire the MindSign of Ill OmenBook of Ancient SecretsDreadful WordSculptor of FleshMinions of ChaosOtherworldly LeapWhispers of the GraveLifedrinkerEldritch Invocationssome versatile utilityAgonizing Blastsure damageany guaranteed damage is excellent.Charisma modifier is likely between 3-51d6 per attack multi-uses of Eldritch Blast Repelling Blast displacement and controllot of verticalityknock foes off of cliffsFiendish VigorThief of Five Fates Banegood controller spellcompetes with Hex for concentrationSculptor of FleshPolymorphgreat controller spell service of a familiarSummon a pact weaponBind the onemagicalSpellcasting Ability Modifiercast Guidance, Vicious Mockery, and Thorn Whiplevel 3,pact boonvery useful a scoutextra combatant sizable damage with melee weaponsvery useful utility cantripsIllithid Wisdom ChecksIllithid Power Class ActionCasting TimeRange/AreaDurationReplenishes Onnot as flashy lack of innate mobilityquickly repositionspecialization of your subclassPatronThe Fiendpowerful being of the lower planesdestructive evocation spellsboons to durabilityThe Great Old Oneancient, eldritch creaturecrowd-controldebuffing foesThe Archfey*Not available in Early Access — Planned for full releaselord or lady of the feydeceptioncharmmanipulation, trickery. blasting enemies,frequently-large fightsarea-of-effect spellsgreat deal of durabilityArmor of AgathysPact of the BladeScorching RayFireball reduce a hostile creature to 0 hit pointsCharisma Modifier+Level hit pointsFiendish Vigortemporary hit points each time you kill somethingsizable amount of durabilityblend of potent but situational abilitiesformidable controllergreatly enhance the capabilities of any quintessential Eldritch Blast-focused Warlocksome of the best crowd-controlPhantasmal ForceBestow Curse long-term on-hit damageconsistent and plentiful Eldritch Blast strikes too inconsistentadvantages, multi-attacks, status conditionsbadly impair large groups of enemiesEarly AccessWarlock Wyllearly on in the gamethe Druid Grovehelping the adventurers fend off the goblin raidask him to join you on your travels
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